Model scale: 
X: 0.200
Y: 0.200
Z: 0.200

Left eye iris location:
X: 0.290
Y: 0.070
Z: 0.000

Left eye highlight location: 
X: 0.300
Y: -0.030
Z: 0.000

Right eye iris location:
X: 0.200
Y: 0.000
Z: 0.000 

Right eye highlight location: 
X: 0.370
Y: -0.250
Z: 0.000

Auto smoothened polygon3 and polygon6. Applied a Subdivision Surface modifier to polygon43 and polygon 44, his arm ring things.